We have been talking about moving energy through the Root and into the Sacral chakra. We discussed the Wells of Yggdrasil and how each has a particular property. Hvergelmer is the “Roaring Kettle” of Niflheim adjacent to Helheim near the root ball of the Tree. Mimir’s Well is found at Jotunheim, or Giant’s home. Mimir was beheaded by the Vanir, and Odin by his magical arts kept Mimir’s head alive and placed him in the well on Jotunheim so that he might always seek Mimir’s counsel. Urd’s Well at Asgard is the area for law giving. The Norns law giving is the consequence of cause and effect reflected in our Wyrd (fate) and Orlog (destiny). This is not karma, which implies misdeeds and punishment that will catch up to you someday. Wyrd and Orlog are what we weave from the web of our choices and actions.
In the last blog I talked about the Solar Plexus in accord with the yogic chakra system and with the teaching on the “formatory apparatus” of my Gurdjieff teacher Donald Petacchi. The Worlds of Yggdrasil do not align quite so simply as the chakras of the yogic chakra system, but that system does help us to understand the function of Yggdrasil as a soul map for awareness. Let us assume for the sake of this discussion that we ourselves are a reflection of Yggdrasil. Let us image our self as the Tree.
Five Worlds of Yggdrasil climb from the base up along the vertical energy column. At the base Helheim (Hel home or holding place for the dead, this is NOT the Christian hell), next world up Svartalfheim (Dark Elf or Dwarf home), Midgard (Middle Fortress/ Middle Earth), Alfheim (Elf home), and Asgard (God-fortress). Rotating around Midgard (Middle Fortress), or Middle Earth, are the four worlds of Jotunheim (Giant home), Vanaheim (Vanir home), Muspelheim (Fire home), and Niflheim (Mist/Ice home). These four worlds are paired in two polarities – in the Norse creation mythology, Muspelheim (world of expansion) collided with Niflheim (world of contraction) and the resulting forces gave rise to life. Jotunheim and Vanaheim are polarities of chaotic transformation and process order.
I had been pondering for some time how the worlds could be like and yet unlike the tidy chart of the yogic chakras, and then I understood. The yogic chart has seven chakras rising from Root to Crown. The worlds of Yggdrasil have five worlds from Root to Crown along the vertical energy column. It is easy to see how Helheim, where souls wait like seeds in the earth, can relate to the Root chakra, and how Svartalfheim, home of the creative dwarves, could relate to the Sacral chakra. Likewise it is easy to see how Asgard, the realm of higher consciousness can relate to the Crown chakra and Alfheim, the land of magic and glamor, can relate to the Brow chakra, source of psychic power and intuition. What stumped me was Midgard, which would have to incorporate the Solar Plexus, Heart, and Throat chakra, until I remembered that the gods Odin, Vili, and Ve had given human beings breath (throat), will (solar plexus), and fire of the blood (heart chakra). The properties of the worlds, like the properties of the chakras, are things that we have as human beings. So the polarities of expansion/contraction and transformative change/process order are also qualities humans have. The worlds were designed in the stories to be like outer manifestations of life that people could understand. We have the property of expansion, so like fire we burn; or we contract, like ice.
These are all ideas that need further development, so just for today: